King Snarf's Natural 20!: Hero High! - 2009-05-30 8:20 AM
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Hero High is the Mutants & Masterminds sourcebook dedicated to teen heroes and their zany shenanigans. Info is included for both players and GMs alike on playing and running teen hero games. But does Hero High pass the test? Let's find out!
Before I do a chapter by chapter breakdown, I'd like to talk about the general tone and presentation first. Each chapter begins with a bit of (very) short fiction starring the new Freedom City campaign heroes, the Alterniteens (more on them when I talk about Chapter 4). This is the kind of thing that used to be in more than a few rpgs for a time (White Wolf's various publications come to mind), then fell out of fashion for a time. I'm glad to see this kind of thing make a comeback for this book. First, every fiction excerpt in this book is quite well written and entertaining. Second, this is the kind of thing that helps set the tone for the chapter at hand in an engaging way. So that's always a plus.
The other thing about the presentation is the tone. The book's author writes this in a very informal, humorous fashion, with many jokes, running gags, and teen vernacular. Aside from making for a fun read, this helps set Hero High from some of the other superthemed sourcebooks on the market. After all, teen heroes are more likely to get sucked into zany schemes or have life impact them in a humorous fashion, and the style presented herein helps capture that often light-hearted tone found in those books. On the whole, it's very reminiscent to the writing style used in Eden Studios Buffy the Vampire Slayer RPG, and trust me, that's not a bad thing, given the high quality of that book.