Chapter 7 is for the GM, as it's all about running a campaign in Freedom City. It builds on the info given in Chapters 9 & 10 of the M&M 2e core rulebook. It gives ideas for styles of campaigns, options on how to use the cosmology and background to make new characters, and options for customizing it. It also gives some of the secret info on the characters and places described in chapters 1-6, stuff to surprise the players with.

The book finishes off with the Freedom City Encyclopedia, quick references to all the characters and places mentioned that didn't get full write-ups (some of whom get that treatment in future sourcebooks; a revised, up-to-date version of the FC Encyclopedia is available as a free download on their website, [URL=http://www.mutantsandmasterminds.com[/URL].)

Overall, this is an imaginative, campaign setting, sure to appeal to gamers and comic fans alike. Aside from the various pastiche characters, numerous homages to characters and creators alike can be found, with place names such as Ditko Street, the Claremont Academy, McNider Hospital, Jordan International Airport, and others. The artwork is vibrant, and the maps really give the feel that Freedom City could be a real place. Bottom line, Freedom City is a city that any hero would be proud to rescue.


Knutreturns said: Spoken like the true Greatest RDCW Champ!

All hail King Snarf!