Originally Posted By: Rob
conveniently enough, you feel the same with sony.


What are you talking about?

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i can't wait to see what sony does with this new allstars battle royale concept!!


I can. It looks stupid.

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the avengers lost $100 million dollars between their first and second weekend. by proportion guidelines, that's the most unsuccessful theatrical bombing of all time. sure, it was moving from a record breaking first weekend to a record breaking second weekend, but...


Yes. Because the marketing scope provided by a business that makes money through showing a film in a theater for a limited amount of time is perfectly comparable to the scope of a business that sells gaming products that people take home with them to use frequently.

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i'm not trying to dismiss the success of the ps3 and 360, but the stance of the article is seemingly percentage based.


Statistics rely on percentages to get accurate trend analyses. Hard numbers don't tell you shit unless you have a point of reference. I was fairly certain this was common knowledge.

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but, also keep in mind, the wii announced its successor about 14 months ago, to be released 6 months from now. even with a price drop (which there hasn't been) and a rush of first party games (which there hasn't been) it should still be somewhat impressive the wii is holding its own.


Which brings us back to the PS2, which had a tendency to show up its big brother in the earlier years.

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but let's say future pariah is right, and the wii's lifespan, years 7-12, are not as solid as the ps2's. ...what would your point be? and would you maintain that same point were years 7-12 of the wii still superior to that of the ps3's?


That the PS2 maintains a more stable marketing trend than the Wii due largely to its conventional, less specialized, nature as a gaming console.

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the article states the wii was wonderful,


Yes.

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and nintendo's actual mistake is the wii-u.


Yes.

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you claim the wii was nintendo's mistake, and the wii-u is more mistake.


No.

I'm saying that the article leaves out a big reason as to why the Wii-U is getting a cold reception and shaky future predictions. While it's apt in pointing out the Wii's successes, it fails to note that the decision to go with that product and its design principles is largely the reason that the Wii-U is so underwhelming.

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my claim is that the wii was a phenom. you were incorrect years ago,


What exactly was I incorrect about?

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new platforms mean new directions. every iteration of a nintendo console has meant something drastic. from NES to arcade style SNES, to sticking with carts and pissing off sony with N64, to shrinking inward with gamecube, to blue ocean method with the wii. wii-u could follow any of these paths, or something different. it appears to have blue-ocean thinking like wii, but forethought of more traditional gaming to perhaps correct some of the shortcomings of the past era. maybe it'll work, maybe it wont.


Half of what you refer to as "drastic" decisions are only relevant from a business perspective (see also: Nintendo snubbing Sony, Blue Ocean). The other half tries to label an example of natural progression as innovation.

NES to SNES to N64 to GC, the products all followed the same design principles regardless of graphics, games, or game format. Aside from that ridiculous Virtual Boy product, I'd say the Wii was the only console to really go against gaming conventions by placing the bulk of responsibility, in terms of entertainment, on the console itself rather than the games being played.

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either way, there's no corner to paint into when you can reinvent yourself every 5 years.


That's disingenuous and completely misses the point. The risk involved here is the principle of token innovation and "reinvention". If the design is not tested, then the risk is elevated exponentially.

Blue Ocean is theoretically only successful if the market you're operating in is completely empty or unheard of, and while I agree to a point that the Wii, as well as the Wii-U, was a product completely dissimilar from other gaming devices, it was still marketed as a game console, which meant that a lot of people had to decide between innovation (Wii) and convention (PS3, 360) for their gaming experience. A true Blue Ocean scenario wouldn't involve that kind of a consumer decision. The interface aside, the only reason I acknowledge BO to a point is because the Wii was much cheaper than the other consoles--a consumer luxury the Wii-U will probably not offer.

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the wii was the largest diversion from "traditional" gaming in a home console since, perhaps, the dawn of gaming. and nintendo did just fine by it.


This only assumes that Nintendo's chosen course pursues a viable standard of 'going bold' with each gen if the principle of "diversion from the traditional" shows consistent, or persistent, success. But there's no way to test for that since--by very definition--such an approach defies the proven model of conventions and viability. The Wii-U, for instance, is entirely unconventional with respect to the Wii. By your logic, a product offers assurance of consumption by virtue of being new and innovative.

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if the wii's disgusting success wasn't a clear enough indicator for you, then maybe you'll note sony and microsoft's attempts at motion gaming during the middle of their console's lifespans, and continuing through to this year's e3.


But they're not trying to "divert from the traditional". Their add ons to the consoles were entirely peripheral. They were basically trying to attract the Wii crowd without conforming to it. And I'd bet that their next generation consoles will be no different in that respect.

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the wii-u gamepad is entirely different.

i'm sure you still hate it, but... i just want to point out that there are VAST differences between the two.


Should I take this to mean that you acknowledge that the Wii-U is not an intuitive evolution of the Wii?

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there's no mandate that anyone has to utilize all - or any - of these features.


I didn't say there was a mandate to utilize any one or series of these features from gen to gen (but lord knows motion sensing isn't going away). I said that innovation in and of itself has become the "mandate" if you will.