Originally Posted By: Pariah
 Quote:
the avengers lost $100 million dollars between their first and second weekend. by proportion guidelines, that's the most unsuccessful theatrical bombing of all time. sure, it was moving from a record breaking first weekend to a record breaking second weekend, but...


Yes. Because the marketing scope provided by a business that makes money through showing a film in a theater for a limited amount of time is perfectly comparable to the scope of a business that sells gaming products that people take home with them to use frequently.


listen, you weren't following the logic of math, so i drew an analogy to super hero movies. you don't like that either, i suppose. this is why everyone on the internet values your opinion so highly.

i'll repeat once more then let it go since you wont follow: in a year with an officially announced replacement on the horizon, the wii kept pace with the other two competitors on the market. both domestically and globally. if you can consider this a failure, and a milestone achievement for the other two (and please note, you'll have to credit the 360 as much as the ps3 in this case) then so be it.

 Originally Posted By: Pariah
 Quote:
but, also keep in mind, the wii announced its successor about 14 months ago, to be released 6 months from now. even with a price drop (which there hasn't been) and a rush of first party games (which there hasn't been) it should still be somewhat impressive the wii is holding its own.


Which brings us back to the PS2, which had a tendency to show up its big brother in the earlier years.


the ps2 outsold the ps3 early on, not just because the ps3 was expensive and had no / shit games, but mainly because the ps2 had a huge lineup and was cheap. it was, and remains, a tremendous bargain, all things considered.

that doesn't have much to do with the point you quoted, but i'm happy to discuss it.

 Originally Posted By: Pariah
 Quote:
but let's say future pariah is right, and the wii's lifespan, years 7-12, are not as solid as the ps2's. ...what would your point be? and would you maintain that same point were years 7-12 of the wii still superior to that of the ps3's?


That the PS2 maintains a more stable marketing trend than the Wii due largely to its conventional, less specialized, nature as a gaming console.


and if the wii old sold the ps3 in that span, when both consoles are quasi-retired...? is that a fluke? something you'll ignore and not see?

 Originally Posted By: Pariah
Should I take this to mean that you acknowledge that the Wii-U is not an intuitive evolution of the Wii?


i think each iteration in the nintendo console has it's own flair, as well as an evolutionary path between them. with wii, you see a motion gaming gimmick. what nintendo purists might see is an entirely new way to engage gaming: to have fun. it may have been the most drastic turn, but certainly not the first. NES to SNES was a relatively smooth jump historically, but at the time, that evolution (from 8 to 16 bit, from 2 buttons to 6, from home-version to arcade replication) was vast. a significantly larger change came with n64; with polygonal depth, joysticks on the controllers, rumble integration, split screen / four player interaction, etc. still tame in comparison with what the wii became, but undeniably large diversions at the time from what was "traditional".

with the gamecube era, i think nintendo realized they hit the end of a path. for the first time ever, there were now three big players in the game, instead of just two. all three were disc based systems, all three had exploratory online components, all three featured a wide variety of third party selections, etc. the result was a stagnant field. with some relatively slight differences, the ps2 (inferior in processing to the others) dominated the field. nintendo could have had a similar burst, or maybe held out hopes for the following generation, but i think they saw this eternal arms race of just identical experiences across a flat field. they likely also expected sony's ps3 to dominate in a similar fashion as the ps2 did. this was going to be a never-ending, same ole race.

from there, the wii. a completely different mindset about having fun. yes, there was "traditional gaming" elements, with a zelda game, a 3d mario game, mario kart, metroid, etc. they got to connect and reclaim some more third parties with the maddens and guitar heroes of the world. but most importantly, it was yet another new experience. not just home gaming, not just arcade gaming, not just 3d gaming... this was active gaming. a deeper level of immersion than previously thought possible.

yes, nintendo wii sports was one of the worst looking games for a "next gen" title - it also featured very little in the way of story or acting or cinematics. but it might be the most fun most gamers have had in years, with more replayability than any game on your shelf. the reason, i feel, it was so successful is because it wasn't a gimmick or a peripheral; literally put, this is what the system was made to do. it was not always my favorite decision, but i had a lot of fun with it, and it paid off handsomely for them.

moving toward the wii-u, i think you can see nintendo trying to expand further upon the concept of immersion. they're continuing with the concept of motion control, both in the tablet gamepad as well as reusing the wii-remotes, but also expanding further with the touch screen, ala nintendo DS.

at the same time, i think they're making an effort back toward more traditional roots. there's an evolutionary hope to correct mistakes, adapt, and reclaim the gamers and developers that left, or gave up on, the wii. so, this time around the "wacky" controller isn't as wacky, possessing a more standard button layout and two-handed approach. they've also greatly upped the system's horsepower, welcomed a world of hard drives, and jumped into 1080 HD display.

its possible they've created the best of all worlds: maintaining the motion control experiences with the wii remotes*, traditional gaming with the 360-like pro controller, and entirely new experiences with the gamepad tablet. note; its also just as possible this is trying too many directions at once. (*incidentally, in doing so, this will bring the motion control wii-motes into 12 years of use; aka about as long as dual shock controllers have been used, today)

honestly, the wii-u gamepad tablet looks amazing to me. it has the capability to bring an entirely new dimension into gaming; from a 5th player interaction to panoramic scanning away from the tv, to a dual screen map interface, to a standard HUD, to acting as the tv itself. yes, i'm excited for HD graphics. and yes, i'm happy that with the added horsepower and "normal" controller options, other gamers can play games like assassin's creed or GTA or all the "mature" style games that often make people have to pick other consoles. but for me, the wii-u gamepad tablet is the experience i absolutely can't wait for. it's a level of immersion into gaming i haven't seen before, and i can't wait to see more of. the friggin demo got me all pumped. you can dismiss it as gimmicky or unintuitive or not-a-wordy or any other internet critique, and you're absolutely entitled to it. me, i just can't wait to play.


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