Not to mention the problems involved in getting two legally dead men, a boy who doesn't exist yet, and a wanted fugitive into a foreign country. Dealing with things like this is a part of storytelling. If we just forget about them because they "muddy up the story" then what's the use of writing in the first place?

I'll use the headquarters as an example, since some people don't seem to care for the current state of it. I remember reading some of the TOMB stories recently where the hq would get destroyed in someone's post, only to magically rebuild itself a few posts later. This happened more than once.

Now in issue 10, a very powerful hurricane hit the island devastating it and most of the structures on it. Including the last hq which was a very old building in the path of a very powerful storm. The story dictated that as this was no "special" or "indestructible" building then it would be severely damaged. I left some of it up due to a request from Gooz. [wink] And I would rather have the team relocate itself (and I thought the fish factory was damn funny) than have everyone go back to the apartment complex, find out that their apartments were all conveniently on the side of the building that didn't get damaged, and then magically the complex is rebuilt and everything's fine.

In short: Things have to have repercussions. If something happens, there has to be an effect.

[ 01-19-2003, 08:39 PM: Message edited by: Grimm ]