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Rob Kamphausen said:
although the n64 system "converted" the games to a 3d life, the game mechanics remained the same. all zelda games are carried out in a "real time" fashion, unlike FF's turn-based gaming.




I'm almost embarrassed to ask this....but I thought Ocarina of Time did have that same "turn based" battle style.....

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the camera angles/control and game play controls used in OOT are one of its defining characteristics, and has often been credited as defining the third dimension adventure. many games from every system have since duplicated that style, because it worked so well -- most games continue to do so.




This is my problem. I think Zelda worked as a quirky, fun, 2D kids game as evidenced by A Link To the Past, which was great. I don't, however, believe the game developers made a smooth transition into a mature, expanded story 3D game.

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for starters, the screen shots are still somewhat early, the game has only just been officially acknowledged.




Ok, so why is this already being declared as the best thing since sliced bread?

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however, most importantly to note, most of the screen shots are real-time, in game footage. not pre-rendered cut scenes. additionally, most of the animation that supports those screen shots is incredibly fluid, and more than likely a solid 60 fps. with all those textures and details, combined wth the typical massive size and depth of any zelda game, thats simply unheard of.




Based on the pictures, it doesn't look much better than the real-time footage of other recent games, either.


MisterJLA is RACKing awesome.