In all seriousness though, silver-age silliness notwithstanding, the execution of the story was actually kind of good. Not to mention the fact that this is a videogame - the same kind of medium where Mortyr's story is considered feasible (The Nazi's got hold of a time machine, and then they use that time machine to go to the future and instead of acquiring a nuclear bomb or something that might help them win the war they steal a magic medallion which somehow messed up the weather and then you get your own time machine and had to go back in time to retrieve the medallion and all this time you're fighting Nazi soldiers but you never once got to see nor fight Hitler - Any game that has you fight Nazis but not Hitler is damn stupid).

And I think technical aspects of the game itself is good, it really needs strategic thinking in lieu of cat-like reflexes normally required for FPSes (I was thinking whomod might like it for that.)

And much in the same way that books sometimes have better bookbinds or covers, Freedom Force is actually one of the games from its time that ran smooth, even with all the graphics options turned on and with the destructible terrain stuff, on my Pentium 500mhz pc with a 32 MB Savage card and 128 mb of SDram - which can't even run other games as smoothly(star wars force commander and Quake 3 Arena comes to mind)...that's got to mean that the programmers actually thought of who they're programming for instead of just pushing out "nice graphics" and worrying about little else...