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Are you talking about a tiny isle for the team to meet, or to actually live? Because I don't really see how concentrating the team in an even more isolated place will do much to help them.




Just to meet, regroup and plan. I like the idea of the members actually having lives and working/living.

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Anyway, the tiny isle is an idea, but it's not all that different from the Complex, other than that it's even more isolated than the Complex was.




Isolated from those who would be most harmed by it. Even so, we could have th eMetting HQ under ground on the new island of "hidden" in a mountain or the like. I just think it would be goofy for th eteam to not have some sorta "office" or headquarters, for planning, weapons holding, etc.

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As I wrote in the first post, the team is us, it's not the headquarters, not the equipment or any of that overhead. So do we really need anything more than a simple meeting room?




Yeah, but isn't that different in all characters? I could see Phil and Priest thiniking that the HQ/equiptmeny is a big part of the team. As for just a meeting room, I don't think that would work too well. How do they get jobs... or monitor things? Logically I don't think it would work.

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It could even change locations each time. If one of Vanguard's enemies tries to attack the group, it'll make it much more difficult to do so in one fell swoop without a visible target.




Thats why I thik the team needs some sorta hidden HQ. Not a huge flag saying kill us we are in here.

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IMO, we should get to focusing on the characters for now rather than the "team paraphernalia" such as headquarters, equipment, transport, leadership, et cetera. We can deal with that stuff later on; it's not as important.




The characters are the cake, everythign else is just icing...


Have you ever looked into a mirror and wondered if behind it was another world, the same... but totally different?
- Reflection (2002) UTOPIAN PRODUCTIONS