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Eurostar said:
re: Raptor, no, even if he has changed hero name (Thunderbird) it will be the same character. Once freed for Ladnikia, I decided to give him the things many writers (YOU, especially ) gave him "uncharacteristically". Wings on the back, so to have arms free, and a big fucking mace (a "real" mace from Chinese mythology, that creates lighting like Mjolnir). But he is the same as before.
About the kids (and the "wife"), the reason is to set definitely a difference between Vanguard Europe and Vanguard "classic".




Awesome.

BTW, what is the name of your mace, and what would its translation mean? I want to better understand the nature of such a weapon.

Also, don't you think having Raptor pull a 'sister-sword' to Rama's Caliburne is sort of overkill? I certainly am not trying to be rude or insulting in any way. However, since Ed's already weilding a mythological thunder-mace, why should he have to arm himself with such a spectacular sword? Each character should bring something singularly unique to the group, trusting that their characters fill the niche' that they, and the rest of the writers, craft them into. While, at the same time, they should allow others to be king of their own special skill. To me, in this current group, given your new winged/mace-ed status, Rama Avatar is the prime swordsman, as well as the more "traveled" of the characters. As Phil brings the mental and metal firepower, Grissom brings the superior hand-to-hand and espionage skills , Jackie brings the stealth-aspect of aerial-bladed combat, RoboSquirrel brings bizarre (and a bit creepy) comedy relief, Bruteforce brings his name, and my character will cover a lesser-leveled mystical quality. In that, Ed holds the seasoned-warrior role. He's got his mace, his tenacity, his wings, his courage, a driven passion, and an adventurer career that spawns to the very dawn of the metahuman age. Giving him a sword is, in my opinion, overkill.

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While VE are professionals, who gathers just for the missions, are payed for what they do, and are a well organised association, V classic is the "club" of adventurer that was in Gooz and others minds when they traveled to La Perdita, when the idea of the company of "merc" was not yet born.
The people of V classic are just friends that enjoys each oter for the past life they had, that love mystery and adventure and delve with that for passion, while having private lives and "real" jobs. But it the sense of family, compared to focused professionalism, the difference between the two Vanguards. MBL and TOMB, if you want.




Oh, I couldn't agree more!

The distinction between Vanguard and VE is obvious, and understood. I have no problems with characters having families, partners, or spouses. However, I must assume it is understood that those characters, and their appearances and interactions with the main story, is solely the responsibility of the writer that created them, and is in no way neccessary for other writers to have to acknowledge them, or include them in scenes. I respect that aspect of your character, and, may even have dialogue of that nature touching on that aspect from time to time. But, I have no desire to write about that aspect of your character. It does not further Ed in my eyes. It is a chain that pigeonholes the character into a stagnant, standard evolution. This is not to say that you couldn't surprise me. I merely have no interest in the family aspects of Ed.

I love that there is a defined distinction between Vanguard and VE. It gives so much room for exapansion on either side. It also give a choice for the writers, much like MBL and TOMB. Those that wanted less intense/serious would write in the MBL. Those that wanted a bit more serious would write in TOMB. That's why I'm loving this aspect of change in the Vanguard universe. It's opening more and more avenues of expression and imagination.