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Metal Gear Solid: Twin Snakes

Metal Gear has been always proven to be a hot property. Essentially selling the PS2 before it was even released, Metal Gear Solid 2: Sons of Liberty had captured the hype and the imagination of people years before it was even playable. On the original PlayStation, Metal Gear Solid: Tactical Espionage Action was considered a powerful killer app and was a hit with both critics and gamers. Combining compelling gameplay, an interesting plot coupled with professional voice-acting, and cinematic cutscenes, the game was an instant hit among PSX owners. Many Nintendo fans wished for the same action, but they were never offered a comparable experience on the N64.

Fast forward to the year 2003, and things have suddenly changed. A few months ago Mr. Miyamoto let it slip that there was indeed a Metal Gear Solid game in development for GameCube. Since then everyone has been wondering if this title is an entirely new game, a port of MGS2: SoL, or a remake of the original Metal Gear Solid.

The answer will probably come as a surprise. Nintendo's biggest coup from Konami stars none other than the world-renowned Solid Snake in a remake of the original Metal Gear Solid. Not only will the graphics be redone, but it has been rumoured that the game will utilize GBA connectivity for things such as Snake's radar and Codec. But here's the real kicker: the title is in development not in KCEJ, and not even at NCL. The team of people who have been assigned this difficult task is Silicon Knights, the creators of Eternal Darkness. Being that Silicon Knights is a second-party, it’s clear that Nintendo is putting up considerable cooperation and investment to bring Metal Gear Solid to the GameCube.

Graphically, the game is supposed to mirror the jump in quality that the Resident Evil remake saw, and knowing the sound aficionados at SK, the MGS will probably be redone in Dolby Pro Logic II. The game is still going to be published by Konami, but the title will be featured prominently at Nintendo's press conference and booth at E3. It's understandable how much Nintendo will be pushing this title, as it marks the first time since the NES that the Metal Gear series has graced a Nintendo platform.

Metal Gear Solid plays differently than most action titles. Controlling the world-famous spy Solid Snake, players are encouraged to sneak past the enemies instead of fighting. Snake has many moves and tools at his disposal, most significantly a radar that helps track enemy movement. By using this information along with his natural skills, Snake must infiltrate a supposed nuclear waste facility in effort to stop a band of terrorists from launching a nuclear weapon. By using weapons and items he finds on dead guards, or in the back of empty trucks, Snake will gather a considerable arsenal to combat the great number of opposing enemy soldiers.

Gameplay revolves around Snake avoiding soldiers by ensuring he isn't seen, heard, or caught on camera. Enemies have blind spots that can be exploited, and they can also be distracted by knocking on walls. Alternatively, you can hide behind walls and then pounce on the enemies, snapping their necks. This level of violence netted a Mature rating for the PSX original, and we can probably expect no less for the remake.

The story is a major part of the Metal Gear Solid games. A reluctant Solid Snake has been forced into helping his old commander, Jim Campbell, in turning back a terrorist threat on a nuclear waste disposal plant. Members of FOX-HOUND, his former squad, have rebelled and are now threatening to launch a nuclear missile with the giant Metal Gear mech. Since Snake is the only one who has taken out the mechanical beast multiple times, Jim Campbell and the Pentagon essentially blackmail the old secret service agent into complying. The story is told through frequent radio conversations and real-time cut-scenes.

We’re still gathering intelligence on this Metal Gear Solid remake. Expect hands-on impressions and plenty of commentary from Silicon Knights president Denis Dyack at E3.

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Continuing to broaden the Nintendo GameCube™ library, Konami and Nintendo today announced Konami will publish a new Metal Gear® adventure exclusive for Nintendo GameCube. Metal Gear Solid The Twin Snakes™ combines the thrilling story of the original Metal Gear Solid® game with the jaw-dropping graphics and unparalleled gameplay found in Metal Gear Solid® 2: Sons of Liberty™. The game is scheduled to ship later this year in North America and Europe, followed by the Japanese launch in early 2004.

Bringing heart-pounding espionage action home to gamers, Metal Gear Solid® is one of the most highly-regarded action series ever created. Metal Gear Solid The Twin Snakes™ for Nintendo GameCube will combine stunning next generation graphics and gameplay, an epic storyline and unmatched content designed specifically for mature gamers.

Under the guidance of Konami’s Hideo Kojima and Nintendo’s Shigeru Miyamoto, Nintendo’s exclusive second-party developer, Silicon Knights, is working with Konami to develop the game. Silicon Knights previously developed last year’s award-winning Eternal Darkness: Sanity’s Requiem™ for Nintendo GameCube.

“I am tremendously excited to introduce a unique Metal Gear Solid® experience to a new audience of gamers as well as collaborate with my mentor in game design, Mr. Miyamoto, on Metal Gear Solid The Twin Snakes™ for Nintendo GameCube,” says Hideo Kojima, vice president, Konami Computer Entertainment Japan, Inc.

“Mr. Kojima and I have spoken about this project for some time, and I’m excited our ideas have matched so perfectly,” adds Shigeru Miyamoto, senior managing director of Entertainment Analysis and Development Division, Nintendo Co., Ltd. “It’s this shared passion for game creation that has allowed us to collaborate to bring a special Metal Gear® project exclusively for Nintendo GameCube.”

Metal Gear Solid The Twin Snakes™ will be featured at this year’s Electronic Entertainment Expo (E3) on May 14 – 16 in the South Hall at Konami Booth 900 and in the West Hall at Nintendo Booth 2816.

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Nintendo of America this morning announced that Konami would publish a new Metal Gear title exclusively for GameCube. The title, called Metal Gear Solid: The Twin Snakes, is in development not by Konami, but rather by Canada-based second-party Silicon Knights. Shocked? Keep reading.
Twin Snakes, more or less a total remake of the PS1 game Metal Gear Solid, has been under development by SK for a considerable amount of time, and the company has worked hard to up the graphics presentation of the title so that it more closely resembles the recently released next-generation Metal Gear Solid 2: Sons of Liberty. In fact, it's said to look even prettier. The title will ship later this year in the US and Europe and early 2004 in Japan.

Silicon Knights is re-creating the game under the guidance of Konami's Hideo Kojima and Nintendo's Shigeru Miyamoto.

"I am tremendously excited to introduce a unique Metal Gear Solid experience to a new audience of gamers as well as collaborate with my mentor in game design, Mr. Miyamoto, on Metal Gear Solid: The Twin Snakes for Nintendo GameCube," said Hideo Kojima, vice president, Konami Computer Entertainment Japan.

"Mr. Kojima and I have spoken about this project for some time, and I'm excited our ideas have matched so perfectly," added Shigeru Miyamoto, senior managing director of Entertainment Analysis and Development Division, Nintendo. "It's this shared passion for game creation that has allowed us to collaborate to bring a special Metal Gear project exclusively for Nintendo GameCube."

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If you own the playstation 1 metal gear solid and a dreamcast..you can buy a bleemcast disk and convert mgs to play on the deamcast where the graphics are cleaned up and makes the game look excellent...10 times better..
If ya own mgs and dreamcast give it a try

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Early reports coming from the still under-construction show floor have shown some interesting details regarding Nintendo's massive booth.

Most notably is that Metal Gear Solid: The Twin Snakes will be fully playable, and already has kiosks setup for showgoers to experience the joint effort between Silicon Knights, Konami, and Shigeru Miyamoto. This is great news for all, because it really solidifies the fact Metal Gear will arrive on the Cube this year.

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movie available at cube.ign.com

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Ahhhhh, Nintendo needs to produce a Mario Cell game. Seems this would be the "cute" type of game most people in this site would enjoy. I guess on-line isn't best for the Nintendo GC player. That takes away from the predictable game play Nintendo players have come to love and expect. Please,,,,, please,,,,, wake me when this is over. Why did I purchase my GC? Excuse me while I dust that thing!

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bill gates, everybody

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Nintendo Wednesday night confirmed that it would try to include a Game Boy Advance connection feature in the GameCube action-adventure Metal Gear Solid: The Twin Snakes. Company producer Shigeru Miyamoto, in a roundtable with Konami's Hideo Kojima, said that such a feature would help separate the GCN version from the other Metal Gear Solid titles.
When asked exactly how the connection feature might work, both Miyamoto and Kojima were far less talkative.

The Twin Snakes is being developed by Silicon Knights (Eternal Darkness: Sanity's Requiem). Company president Denis Dyack, at the same roundtable, said he and SK would be happy to help implement any GBA-connection features for the game.

More as it develops.

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Shigeru Miyamoto, everybody

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I was really looking forward to Splinter Cell for the GC. Then came the review for it. That's why I hate my GC right now. I'm sure something will come out to bring back a reason for me to play it. [wink]

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buuuut...

you know that this isn't splinter cell, right? its metal gear solid, one of video games most popular franchises.

its also being developed in part by shiggy. and konami. and silicon knights. 3 of the industries powerhouses.

i just dont understand why you'd trash it. especially in such a fashion as you seem to have.

is it because... you think its cute? (have you even seen the game?) because its predictable? (have you even played the game?)

could you possibly hate the game because it doesn't include online play? and, if so... have you hated all console video games prior to 2003?

yer opinions on games are vastly different from mine, my lesbian friend, that much is obvious. however, i've yet to understand not only how your opinions are formed, but what, exactly, your opinions and priorities and expectations are.

if anyone else can speak up for the lad, please advise me!

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I just recently bought MGS2 for the PS2, and after wading through about what seemed like 45 minutes of movies and cutscenes BEFORE gameplay, I got frustrated and quit. I'm sure it's a good game, but I'm stickin' to Enter the Matrix for the moment.

The reason I chose not to get a GameCube or any Nintendo systems since the SNES is due to the fact that I grew up. It seems like until recently Nintendo was not releasing any games for players above the age of 12. The few that were released were for all consoles. It got to the point that I said, Hey, I can't keep playing Mario forever.

But I've made my choice with the PS2, and I likes it.

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honestly, im not that big a mgs fan, but the upcoming nintendo exclusive looks amazing, and certainly falls under the "mature" heading you're looking for

other games like that would include the resident evil series, metroid prime, eternal darkness, star fox adventures, etc.

in all honesty, tho, i just don't really get the "grown up" argument. yer certainly not the only one to express it, tho -- thats the argument most all ps2 users use (and thats nearing 15 mil!).

i have a blast playing mario games, mario kart, super monkey ball... and i'm 24. i never knew there was an age requirement for fun or gameplay, so i never bothered looking at games that way.

hell, tetris is filled with colored blocks and pacman is a lil yellow guy chasing ghosts, but those are games anyone can pick up and play anytime, because they're fun. games that have lasted solely on their fun factor for decades.

would pacman be better if he shot the ghosts to a bloody demise? its possible. but probably not.

why apply an age to fun?

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You make a good point, I concede. I too can enjoy a game meant for all ages here and there. You're right. But, on the other hand, by mature, I don't necessarily mean blood, guts, sex and swearing. I just like games that are a little more complex than jumping and running, catching mushrooms, etc.

I will admit that every once in a while, I'll play some of my girlfriend's old NES and SNES games. I'll even point to an SNES game that proves both our points though: Legend of Zelda. I still swear by that damn game, and will admit, nothing I've played on the Playstation has ever come close to it. Luckily, I fell in love with a Zelda nut.

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quote:
Originally posted by Mr. Nobody:
on the other hand, by mature, I don't necessarily mean blood, guts, sex and swearing. I just like games that are a little more complex than jumping and running, catching mushrooms, etc.

mebbe im just confused on what you're looking for?

isn't most every game built off the simple concept of running and jumping? whether its tomb raider, mario, zelda, halo, metroid, etc.

every system, i believe, has their fair share of "mature" / "immature" games (regardless of what criteria you put behind those terms).

but i dont think anyone that has put 8-10 hours into mario sunshine, star fox adventures, rogue leader, metroid prime (etc, etc) would ever use the terms "immature" or "not complex"

quote:
Originally posted by Mr. Nobody:
I'll even point to an SNES game that proves both our points though: Legend of Zelda. I still swear by that damn game, and will admit, nothing I've played on the Playstation has ever come close to it.

once a zelda fan, always a zelda fan! [biiiig grin]

zelda has definitely produced some of the greatest games of all time. and, if yer teetering on the decision to get a gamecube, [worst.  icon.  ever.] please to note, you can now get the gamecube zelda game free with the purchase of the system!

and believe you me, the game is every bit as fun and challenging and mind blowing, fun and addicting as the n64, snes, and nes editions!

quote:
Originally posted by Mr. Nobody:
Luckily, I fell in love with a Zelda nut.

aww, i love you too! [humina humina]

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Where do ya wanna go on the honeymoon?

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The MGS stuff is okay. I'm not much of a fan either. The Rogue Leader game wasn't anything new on the GC. I hope the new one turns out good. This one really is a "new" game. Rogue Leader was, for the most part, a better looking version of the N64 game. But Splinter Cell did disapoint me greatly for the GC. I was looking forward to my first GC-GBA mix. Now that's over.
I think all three systems have something to offer. The PS 2 is the top dog though. If it weren't for my love of on-line play it would be my #1 coice out of the 3.

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As for why I trashed Splinter Cell, the controls suck and the graphics aren't as nice on the GC version. As for the MGS game, I hope it works out. This would be great for GC exclusive people. As for Mario Cart, Mario Party, Mario World, these type of games I can do with out. If you enjoy them that's great and that is what it's all about. The bottom line is FUN! We all smack talk. Heck, that's fun to.

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anywho... back to the topic...

IGN compares PS and GC versions of MGS

Considering that one of the biggest gaming franchises out there is heading to GameCube this fall, things are surprisingly quiet around Metal Gear Solid: The Twin Snakes. Chalk it up to the fact that Nintendo likes to start its hype machine a bit later than most companies -- or perhaps too much emphasis was placed on the fact that Twin Snakes is simply a remake of a PlayStation classic -- but while many GameCube owners are talking about Mario Kart, GameCube's upcoming MGS just isn't on most gamers' radar yet.

The irony is that Twin Snakes may be a much bigger upgrade from Konami's PlayStation classic than Mario Kart: Double Dash!! from Mario Kart 64. Released in 1998, Hideo Kojima's seminal action adventure still packs quite a punch, but it's easy to mix up gameplay features introduced in the sequel with what was possible in the first game.

So far, Nintendo has only shown the first level of the Silicon Knights-developed GameCube update, and while the graphical upgrades are definitely the first thing you'll notice, there's more to Twin Snakes than meets the eye. To give you a good, well-rounded idea of what's changed in the GameCube game, we snapped these comparison shots from the original game (we even ran it on our old, grey PlayStation to see the game the way it was originally released). Scroll down and take a closer look -- and we think you'll agree when we say that snakes do belong in Alaska.

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 -

 -

The above scene shows Snake's infiltration of the nuclear weapons disposal facility on Alaska's Shadow Moses Island. Protected from the ice cold water by his hi-tech scuba gear, Snake hides from guards that patrol the area. If you want to get a basic idea of the graphical changes between the two versions, this is a good shot to start with. Apart from the increased resolution (640x480 in 480p progressive scan mode) versus the original (320x240), Snake's outfit has gotten a complete overhaul. You can now see the ripples in the material, the breathing apparatus, and Snake now casts a realistic shadow on the structure behind him. Compare that with the flat textures on the original Snake and once traditional "dot shadow". Konami did a a fantastic job simulating shadows via textures, but the real-time shadows in the GameCube version will add a lot more life to the visuals. Note also the considerable texture warping on the floor in the PSX version. While later PlayStation games largely eliminated this problem using polygon sub-division, the more dynamic scenes in MGS nowadays look twitchy and dated in motion.

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thats really just the start of the differences.

check out this link on ign's site for nearly 20 more side by side comparisons!

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OH, so this is a remake of Metal Gear SOLID and not the original Metal Gear. Hell. And suddenly I thought I had a reason for getting a Gamecube...

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This may actually sway my position to break down and get a GC.

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MGS rules. I love those games(uber-bizarre endings and all).

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From videogamereview.com
quote:
[x-Box is] "The BEST system on the market by far. I'm ready to sell the PS2 already. I had both hooked up via Monster S-Video cables. No comparison. Once I played XBOX, I couldn't go back to PS2. Made Metal Gear 2 graphics a joke, repeat a joke..It now looks like playstation 1 graphics to me..I mean come on, the processor is 3x faster, the video card is 4x the throughput, lets not even discuss the improved sound over PS2..."

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Even better than the niced-up graphics, Twin Snakes also adds MGS2 gameplay such as dragging KOed enemies, hanging and 1st Person View shooting. I'm so there. Anybody wanna sell me a 'Cube?

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Even the Price Rules!

It was previously revealed by EBGames that Metal Gear Solid: The Twin Snakes would be US$39.99, ten dollars below standard NINTENDO GAMECUBE game price.

Today, Buy.com has the game listed at that same price. In addition, the release date is there as November 3rd, 2003.

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quote:
Originally posted by Rob Kamphausen:
In addition, the release date is there as November 3rd, 2003.

....

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yeah, in the past 3 months or so, many major games, across all consoles, saw delays - from halo 2 to final fantasy to metal gear to perfect dark, etc, etc. some heftier than others.

metal gear's release was only pushed back 4 months, notably shorter than perfect dark's 28.

not that any of this would matter to you anyway, since you're unwilling to own the game (let alone any of the other cube titles)

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"and how"!

Actually, I was considering this one, as it is MGS. Damn tempting, but perhaps you're right.

Oh well, there's still Snake Eater!

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MGS update from Konami's Gamers Day.

January 09, 2004 - IGNcube today attended Konami's Gamers Day in San Francisco. While there was only one GameCube title at the show, the anticipated third-person action title Metal Gear Sold: The Twin Snakes, it stole the thunder from earlier announcements -- a true display of saving the best for last.

Silicon Knights' President Denis Dyack spoke at Konami's presentation, which was truly a stunning spectacle since prior showings of the game have relied on an age old E3 build. The first bit of the presentation discussed what exactly made Twin Snakes so different from the original Metal Gear Solid. The primary difference (as those following this game know) is that Twin Snakes takes all of the control refinements from Metal Gear Solid 2 and incorporates them into the original storyline. Now you can do everything that Snake did in MGS2 in MGS: TS -- whether they're moves like rolling, peeking around corners, precision shooting, and hanging off ledges or A.I. that reacts realistically to noises, missing guards, and sightings of intruders.

In fact, Denis explained that the A.I. is even more refined than what was seen in MGS2. Guards are more sensitive to sound and missing patrols. Once alerted, these foes will maintain a higher level of caution on their patrol routes. However, the biggest addition to the A.I. is that guards will now strategically clear outside areas (which was only done indoors in MGS2).

A more obvious difference is, of course, that the graphics engine has been completely overhauled. MGS has been updated to resemble the kind of graphics seen in MGS2, which is more than evident in screen shots and trailers. However, this contrast was made strikingly clear in today's presentation thanks to a side by side comparison of the original Metal Gear Solid and Twin Snakes. A video of one room in Metal Gear Solid played while one of Konami's employees played through the same room in Twin Snakes. There is such a drastic difference in the presentation of the game -- it's just incredible. Silicon Knights went through each level, not only to update the visuals, but it also redesigned several of layouts to accommodate the new moves Snake can use -- which gives him numerous ways to get around obstacles.

Dyack also showed off a few of the in-game cut-scenes. In case you were wondering, none of the story has been changed (except for bits of dialogue). However, thanks to new more powerful cinemas, the meaning of the story is enhanced. Today, we were privy to Solid Snake's introduction to the Ninja -- and while what happens is primarily the same, it now carries a feeling of "Holy S***!" Everything from the Ninja's rampage in the hallway to his splitting Snake's bullet is so artfully done that it's hard to compare them to MGS' cut-scenes. Part of the poignancy, besides for some rather stylized cinematography (and some extended scenes, which brings TS's tally to three hours of cinematics) is that the audio has been completely redone -- everything from the voice acting to the soundtrack. Overall, TS is a more immersive experience and absolutely breathtaking for fans of the series.

However, this isn't just a game for Metal Gear Solid fans. Silicon Knights has put a ton of easter eggs in the game for you to uncover. Denis only pointed out a few (during the boss fight with the Ninja), but he promises that Twin Snakes will be filled with little extras that emphasize the collaboration between the three companies. In this computer room, we were shown a GameCube sitting on someone's desk and the GameCube's load screen was displayed on the adjacent TV (which you can blow up). In the corner of the room, sitting on top of a computer console, were dolls of Yoshi and Mario. If you shoot Yoshi, you'll hear it say, "Yoshi!" Mario, when shot, sounds like you just hit a coin box and 1UP floats above his head.

Dyack wrapped up his presentation with some choice bits of information. The most important is that Twin Snakes' release date has been clarified again as an elusive "March 2004." However, more exciting news is that Dyack says that he would really like to see the three companies (Konami, Nintendo, and Silicon Knights) work on another project together -- which he hopes will be an entirely original product.

Metal Gear Solid was also playable in near final form (Silicon Knights is busy polishing the game). While IGNcube didn't get the chance to play any new areas at the event, we can report that the game plays a lot better than the E3 build. The engine is a lot smoother, and the controls and visuals have been refined. The most impressive graphic enhancements in the part we played were the added snow effects. Snow constantly falls, but the flakes billow and swirl around Snake thanks to the wind (which also makes his bandanna flap wildly).

Twin Snakes appears to be right on track for its March release. After today's presentation, we're even more excited for the game (if that's possible). For those of you wondering whether or not this remake is worth a look -- it is. It's no longer the same title that Metal Gear Solid was. Really, the only thing left in tact is the storyline and general level layout. The technology has been completely overhauled making this a radically different experience.

You better practice your "Snaaaake!" cries because March is right around the corner. IGNcube will update you with more MGS: TS goodness in the coming weeks. Until then, check out the new screens in our media pages.


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here is a ton of screen shots!


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Graphics look better than the old PS version. Is that the only difference between the two, or are they essentially the same game?


MisterJLA is RACKing awesome.
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man, it'd be great if there was a thread about the game, with details like that.

...

its sorta like the original "song" got "remixed." all of the features, weapons, and perspectives used from mgs2 are now available in this one, which has the original mgs1's storyline and setting.

above and beyond that, of course, the graphics, animation, sound and style have been completely reworkd from scratch, to match the look of the original, just incredibly reworked.

its like a combo of mgs 1 and 2, with updated graphics and sound and gameplay.


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Quote:

Rob Kamphausen said:
man, it'd be great if there was a thread about the game, with details like that.




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"and how"!




MisterJLA is RACKing awesome.
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Rob
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new twin snakes trailer. un-fucking-believable.

Quote:


The best 27 minutes of your life.

Konami has recently started uploading to its website video footage of the games it showed during its recent Gamers Day press event. Today, Metal Gear Solid: The Twin Snakes gets the honors.

The 27 minute (that's right, 27 minutes!) video can be viewed in streaming form by the links here.. The video is available both in English and Japanese and in both broadband and lesser broadband formats.




warning
the video highlights the plot cut-scenes, so if you don't know the story, the above clip will spoil the plot! thus, if you wanna keep it all a suprise, don't watch the movie, just check these screen shots


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IGN has it! New movies, screenshots and impressions of the final build.

Publisher Konami Entertainment's Metal Gear Solid: The Twin Snakes is scheduled to ship for GameCube on March 9, or a little more than a month from now. Earlier today IGNcube received the reviewable copy of the anticipated GCN stealth-action offering. The site's editors wasted no time familiarizing themselves with the game and grabbing new direct-feed videos and high-resolution screenshots.

Readers can check out site editor-in-chief Matt Casamassina's updated hands-on impressions of the title below. And those solely interested in new media can scroll to the bottom of the page for approximately 65 new images and 25 new movies.



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