but, again, fuck the graphics, fuck the sound. though the presentation in metroid prime games is, to me, top notch to all others.... the focus of nintendo's new system isn't about visuals or the audio, or any other form of video game candy. its the gameplay. aka the mother fucking gameplay.
this game, above all the other launch titles, was made for the new control structure.

samus' left hand is your left hand (the "nunchuck" controller). the joystick controls your movement, in strafe fashion -- i.e; up moves you forward, left moves you left (while facing forward) etc. one button controls jumping, the other morphing.
samus' right hand is your right hand (the "remote" controller). the trigger button underneath is your main weapon. the crosspad controls visors. moving the control left, right, diagnol or however is your sight.
thus, you can strafe left, with your left hand, but easily look all around, with your right hand, as quickly and as accurately as you'd like.
the first person perspective just got shitloads more fun.
the gameplay control was amazingly intuitive. natural actions and re-actions with your hands are instantly translated on-screen. swirling around to a charging enemy on your far right side was the same in the game as it would be for you -- just a simple matter of twisting your arm/gun/focus towards the alien. all the while easily backstepping with the standard joystick in your left hand.
the motion control in the left also came into play several times. samus' grappling beam is now thrown out similar to an indiana jones whip. as you swing your hand controller forward, the grappling beam shoots out. yanking your hand pack retracts the beam -- again, completely flawless in its action.
the one thing i did notice that sorta bugged me was the ability to pull off a quick 180. the nintendo helper hot chick (again, a recommended addition) said that this was still something retro was working on, and claimed to have resolved before the next build. barring that little change, i can't fucking wait for this game.
the precision and natural feel to this game was amazing -- now on a perfect par with how fantastically ambient the style was.
the first person perspective no longer had that one bold caveat of feeling "cramped" -- it was just amazing.